Ok Mike,
I shoulda put a monostrut on there in the first place I guess...
As for some of the above...
Ray...
I did actually catch myself out on those logo's because one of them wasn't a redo as it was already in my TF template I'm sure you can guess which one, but all the others were all completely re-originated from scratch using the internet for reference only. A lot of the ability to do that from scratch with logo's is just recognising fonts, although some will be converted to curves and edited to achieve the best result. It also helps to try and think like the guy who originally created the logo and try to go through his process, often you can put right his mistakes along the way! Some of the Logo's were remade as Hi-Res raster images in Photoshop as sometimes I find this is just a little more appropriate than Illustrator to some images.
I only use Hi-res or vector images in my renderings as opposed to low-res internet fodder sometimes seen elsewhere, so that the images may be cut from or printed on vinyl if its needed. Also all of the templates I have created for my renderings will print at photo quality up to about 5 feet long or even lifesize onto vinyl with a bit of work in illustrator and contain the appropriate amount of detail, so as such, any logos or paint design need to match the level of detail.
As for doing it the oldskool way, really most of what I do is done in very much an oldskool way except that it happens to be done digitally so that I don't have to repeat the same steps over and over. I used to draw outlines etc by hand when I first started and then scan them before adding shading in Photoshop etc. I pretty much do the same now but just use a WACOM tablet for freehand stuff and airbrushing instead. Its pretty much the same process as the oldskool way just with different tools and you get a better chance at a do-over. I'm really not a computer geek at all, but its just the only way to get the images I need to produce efficiently.
Paul...
I think by "resampling" you're referring to vector software with "trace" type functions. I have always found these to be totally inadequate when you haven't got a good hi-resolution image to start with. Using software to trace anything from a low-resolution raster image (ie off the internet) and trying to get a nice smooth vector image out is nigh-on impossible and even if you get somewhere near, still requires far too much editing of anchor points to make it worthwhile. I actually use Illustrator CS to create vector images and as such have no trace function available to me anyway. Its one of those "you put s**t in, you get s**t out" things as far as I'm concerned.